

If anything the next thing is going to be Google project Glass where you dont have to hold anything physical at all and people will look at tablets like "Wow we actually carried around these things?"

I feel bad for any company that is trying to build something immersive like a virtual world yet trying to dumb it down to fit on a tablet. Tablets are just a stopping stage for the next technology. My 80 year old grandfather even went out and bought an IPAD.īut is this some sort of trend where the end result is no one will ever have a powerful computer or play games that require big computing power?ĭo you really think next generation games that are going to be immersive and open ended are going to be played on a tablet? Do the people who are owning and growing the tablet market even the same people who play these games or get immersed in virtual worlds? I don't think we can sit here and say that. Obviously tablets are on the rise because people who never ever even would think about using a computer have one, and multiple ones are owned per household etc. The only reason I have upgraded since then is to keep Second Life running top notch. I have a "power PC" that I bought back in 2005 to play The Matrix Online that is still kicking and working fine for most things. Hamlet, hasn't the market for high end power pcs always been a niche? Also PCs in the recent 10 years have become much more reliable and last longer. Hat tip: The excellent 3D printing blog Fabaloo. If you count MMOs and web-based 2.5D virtual worlds in that category, the number was actually far more than that - closer to 100 million. Just as likely we'll see augmented reality virtual worlds, where the virtual experience is incorporated into and displayed with aspects of the real world around us.īack in 2007, by the way, Gartner predicted that 50 million people would use virtual worlds in 2011. In China, for instance, the market for MMOs is moving to mobile, and I think we're going to see a similar trend in the West - this suggests "lightly immersive" virtual worlds that are semi-3D, 2.5D, or designed for short play sessions. However, it's also likely, I think, that what we mean by "virtual worlds" will be very different in coming years. Without knowing their specific reasoning, I'd say the rise of WebGL ( a la Cloud Party) and the improvement of 3D graphics in tablets ( a la Myst for iPad) are two important vectors that will help this adoption (among others). The technologies on the Hype Cycle that make this possible include human augmentation, volumetric and holographic displays, automatic content recognition, natural-language question answering, speech-to-speech translation, big data, gamification, augmented reality, cloud computing, NFC, gesture control, virtual worlds, biometric authentication methods and speech recognition. Hype Cycles are great to gauge how technology will advance in the near future and how companies can be more proactive.This scenario describes a world in which people interact a lot more naturally with technology. Also with analytical advances, predictive analytics are now approaching maturity. With the new developments in wireless connectivity that are bringing more power to the wireless world. They have gotten into the applications that allow users not only to access their site via lap top but now on their mobile devices. Mobile technologies continue to be a part of our clients’ short- and long- range plans and are present on the Hype Cycle in the form of media tablets, NFC payment, quick response, mobile application stores and location aware applications.” This is a great opportunity for. He also added “On the social media side, social analytics, activity streams and a new entry for group are close to the peak, showing that the era of shy high valuations for Web 2.0 startups is not yet over. “Theme’s from this year’s Emerging Technologies Hype Cycle include ongoing interest and activity in social media, cloud computing and mobile,” Jackie Fenn – Gartner Analyst. This report targets innovative and new technology by highlighting new aspects that can impact different sections across a business.


The “Hype Cycle for Emerging Technologies” is a report that gives insight to the latest trends for technological advances.
